
#ifndef __SHOW3D_H__
#define	__SHOW3D_H__

#include "GameMain.h"
#include "GameBob.h"
#include "Missile.h"

class CShow3d : public CGameMain
{
public:
	CShow3d();
	virtual ~CShow3d();

	virtual int	Game_Init();
	virtual int	Game_Main();
	virtual int	Game_Shutdown();

protected:
	// demo globals

	CMissile				m_missile;			// 
	CGameBob				m_blaster;         // holds bug blaster
	CBitMapImage			m_mushRooms[4];    // holds mushrooms
	CBitMapImage			m_playField;       // used to hold playfield


	int						m_blaster_anim[5];  // blinking animation
};

#endif